Battle against waves of enemies to prevent them from breaching your defense to the heart of the Citadel.
The Defense of the Citadel is a cooperative hero defense board game for 1 to 4 players. In this high fantasy world, you as the hero need to defend the heart of citadel against waves of enemy invasion.
Latest Updates from Our Project:
Development Update: Production
11 months ago
– Sat, Jul 07, 2018 at 11:45:10 PM
We’re excited that the final production is on-going now. We will try our best to make sure all the factory production lines involved will deliver the products on schedule.
In order to create a better diversity to the game, there are some adjustments made to the numbers of miniatures in the game. In our Kickstarter campaign we mentioned about having 41 enemy unit miniatures in total in the core game. Now it’s going to be 43 units in total, which includes 2 more units in addition! The changes are that Bat Imp and Skeleton Archer have been adjusted to 6 units each, whereas the remaining miniatures, Venom Serpent, Mummy Wraith, Rock Golem, Arcane Lich, except for the Knight Dragon, have been increased to 6 units for each type.
More updates are to come such as the rulebook etc. We will keep working hard to deliver the game to all of you as soon as possible. Thank you very much for your patience and supports!
P.S. Some of you still have not updated your shipping information and settled the shipping fee. For those who haven't done so, we are sending a reminder to you!
Development Update: Miniature Production
12 months ago
– Fri, Jun 08, 2018 at 12:01:24 AM
We are so excited to show you more photos of the ongoing miniature production. We have been working closely with the production factory with great enjoyment. Thank you for giving us such opportunity to realize this game!
We will continue to work hard and share more of our progress in the next update. Thank you for your patience and support!
Additional Update: Miniatures
12 months ago
– Wed, May 30, 2018 at 08:38:34 PM
In this additional update, let us quickly show you a photo of the final output of one of the miniatures. We are working hard to deliver the game to you.
We will share more about the miniatures in the coming monthly update next week. Thank you for being with us in the journey!
Development Update: Production Progress
about 1 year ago
– Mon, May 07, 2018 at 11:39:22 PM
We’re so excited that in the recent time we’ve been preparing the actual materials of Defense of the Citadel. There will be an additional update regarding the production of the finalized miniatures. At the moment, the miniatures are in production.
Dices are used together with attributes of the characters, not to mention dice rolls partially determine the outcomes of attribute rolls.
These Japanese Tofu looking wooden markers look delicious! These are used to keep record on the turn counters and the character sheets.
Here’s the first set of our physical tokens. The production is now ongoing.
The damage tokens (red), poison tokens (green) and curse tokens (purple) are to be placed underneath the miniatures when playing this game. They are slightly larger in width, enabling the players to see the condition of the unit in a glance.
A unit can only have either a poison or a curse token at a given time. There can be more than one damage token on a unit (based on their HP). Facing enemies of higher levels, you may end up with something like the below:
Boss units have higher HP. Players can expect that more damage tokens are to be placed directly on the card to keep track.
The boss cards are larger in size and double-sided.
While some of you will receive the game in August, we expect that shipping may take longer to reach some of you of up to three months. We hope to deliver this game to all of you within this year. We are sorry for the inconvenience! Thank you for your patience!
We will share more about our news in the next update! Stay tuned for the additional update regarding the miniatures! Thank you for being here with so much kindness and supports!
Development Update: Cards and Tokens
about 1 year ago
– Sat, Apr 07, 2018 at 03:41:21 PM
At every moment, we’re grateful that you’ve given us this opportunity to live life with Defense of the Citadel. We’ve been taking extra care on this journey, so as to realize this game in high quality. Let’s look at our progress!
Arts and Details
We have re-worked on each card to improve the graphics and game mechanics, making each of them more unique and fun for the game. Remember we have elite versions of the enemy units now? That silver icon on the right-hand side of each enemy unit card represents the elite version.
The Boss Cards
The semi-boss and boss cards (i.e. Terror Slayer, The General, Naga Witch and Knight Dragon) have a wide range of mechanics and skills that can change the situations of the battlefields completely!
The elite versions of bosses are the greatest challenges to the players of Defense of the Citadel! Please have fun with these cards!
Besides the damage tokens, we have the first-player token, poison tokens, curse tokens and event tokens.
This token is used to decide which player should take his or her turn first. After every phase the first-player token is moved onto the next player.
This token is used most frequently in the game to indicate how much damages an enemy unit has taken. For normal enemy units it is stacked underneath the miniature model; for bosses it is placed onto the boss cards. When the damage token is equal to the HP of that enemy, the enemy unit and all the damage tokens assigned to the enemy unit are removed from the game.
Poison is a powerful weapon that can be applied to both the player characters and enemy units. Every turn it takes away 1 HP until it is removed. Only 1 poison token can be applied to a given unit.
Similar to the poison, a cursed player character will be taken away 1 EP per turn. When it is applied to an enemy unit, that enemy unit becomes limited to moving 1 square and 1 attack per turn. Like poison, only 1 curse token can be applied to a given unit.
Event Token Red, Blue, Green and Orange
These tokens can be used for multiple purposes, depending on the scenarios. Sometimes it will be placed on a tile to indicate a treasure or switch. Sometimes it indicates an invasion event or a location to reach.
We hope to share more about our production progress in the next update! Thank you for being here with your kindness and patience! Before we speak again next time, please take care!